I’ve frequently mentioned Johnn Four’s excellent publication/website – Roleplaying Tips here at of Dice and Dragons this week’s issue holds a special place for me as I penned the main article, Lessons Learned from behind the GM Screen.
You can read the article over at Johnn’s website which was pulled from part of the series I wrote concerning my last campaign, the Realms of Rylon and if you’re not a regular subscriber of his newsletter be sure to sign-up while you’re there.
For those of you that are interested in reading the entire series here are the links to the individual posts:
The Realms of Rylon – The Postmortem
The Realms of Rylon – The Good
The Realms of Rylon – The Bad
The Realms of Rylon – The Ugly
May your dice roll well.
This past weekend we enjoyed our fourth session playing GURPS – our second with a live campaign running and we picked up where we had left off, in the woods behind the inn we had just littered with bodies.
Once in the woods we managed to recover a bit from our wounds, find ourselves a place to hole up to gain a tactical advantage and waited on the group of villagers, who happened to be possessed, to approach. As they got closer we formalized a plan which would involve my Battle Mage snuffing out their torch thereby allowing those who were better in combat to wade in and eliminate our opponents – at least that was the plan.
The torch snuff went well, the warrior types waded in but what became the top discussion point of the night was how, after last week’s beating, my Battle Mage managed to not only hold his own but to in effect drive off the leader of the pursuing party. Yes, you read that right a mage caused the leader to leave the battle field but not with magic – with his staff. It seemed a bit out of place for that to occur to us but looking back on it my mage has the ability to do d6+2 points of damage with his staff not much by d20 standards but with 3 hits would kill a mage of equal power level in GURPS.
I think GURPS is beginning to grow on me. I like the active defense system, armor is used for damage reduction and the pace of combat is a lot faster than what I’m use to from my d20 days – all welcome and a bit refreshing. I also like the fact that as a spellcaster I’m only limited by my spell list and fatigue, which is recovered reasonably fast, so there is a lot more flexibility which is something that’s always good.
Are you a GURPS player? I’d love to hear your stories and comments.
May your dice roll well.
At the moment the base move has been completed and I’m in the process of cleaning up all the little details that cause you to go “oops, forgot about that.” I’m sure I’ll miss a few items here and there as I go so I would ask that if you come across something please let me know but posting it in the comments below or by sending me an email at snewbury at gmail.com.
Sorry about any issues this is causing you – moving is never easy.
May your dice roll well.