Category Archives: Storytelling
Providing Choices to your Players [revisit]
I was weeding through the comments posted a couple of days ago (I had a big influx of visitors thanks to Twitter) and a post that I had made back in 2006 came up – Improving Your Storytelling – Provide … Continue reading
Posted in GM Tips, Storytelling
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Improving Your Storytelling – Provide Choices
So often when you’re setting up a plotline or campaign as a GM we often lose sight of the fact that it is the players that need to get the most out of it, not the GM. I’m as guilty … Continue reading
Posted in Storytelling
3 Comments
Improving Your Storytelling – Build Characters not Stats
Let me ask a question, when you create your NPCs for your role-playing game which do you grab first, the Game Master book. the Player book or a pad of paper? The correct answer here is the pad of paper. … Continue reading
Posted in Storytelling
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